In the Studio 4 Gaming Innovation we are exploring the transformative power of art through the media of games and play. We believe that art transforms people on an elemental level, and, if it permeated humanity at its foundation, the world would be a place where creativity, sharing, tolerance, deep wisdom, critical thinking and nuanced problem-solving
are deeply valued.

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If you would like to study Games as Art with Theresa Devine you can be an Interdisciplinary Arts and Performance major.

Click here for more information about the program.


Click here to see the games that students have made
in the IAP program.

Introduction to State Machines

This set of tutorials will get you started on setting up a 2D character with several states (like: Idle, Run, Jump, Die... etc.)

Step 1: Create a new project and get to know the character already in the template
Tutorial PDF: click here.

Step 2: Putting your own 2D Character into your game
Tutorial PDF: click here.
Supporting animation lessons:
Walking and Running
Jumping
Graphics Zip File
Dragon Character Graphics

Step 3: Creating the Flipbooks
Tutorial PDF: click here.

Step 4: Setting Up the Character Blueprint 1, Intitial Setup
Tutorial PDF: click here.

Step 5: Setting Up the Character Blueprint 2, Movement and Basic Animation Handling
Tutorial PDF: click here.

Step 6: Setting Up the Character Blueprint 3, Animation State Machine
Tutorial PDF: click here.

More info: Adding more states
Tutorial PDF: click here.

Related Tutorials
Custom Character Component.
Jog State.

More tutorials are found here:

Introduction to Blueprints

Dialogue Systems

State Machines

HUDs and Healthmeters

Back to Unreal Tutorials Homepage