 |
In the Studio 4 Gaming Innovation we are exploring the transformative power of art through the media of games and play. We believe that art transforms people on an elemental level,
and, if it permeated
humanity at its foundation, the world would be a place where creativity, sharing, tolerance, deep wisdom, critical thinking and nuanced problem-solving are deeply
valued.
Like us:
Watch Us on You Tube
If you would like to study Games as Art with Theresa Devine you can be an Interdisciplinary Arts and Performance major.
Click here for more information about the program.
Click here to see the games that students have made in the IAP program.
|
 |
 |
 |
ASU students contribute to gaming exhibit at Phoenix Art Museum
A painter picks up a brush and creates art with paint. Likewise, a game designer can use games as a medium to create art.
That’s the philosophy of Theresa Devine, a faculty member in the New College of Interdisciplinary Arts and Sciences on ASU’s West campus. Devine and more than a dozen of
her students are participating in "The Art of Video Games," an exhibition at the Phoenix Art Museum that runs through Sept. 29. They are displaying
both video games and board games, and will present special showings at the museum on two upcoming weekends, Aug. 24-25 and Sept. 21-22.
Click here to read the whole news article.....
THE TOPIC: A Narrative Designer's Toolkit
THE SPEAKER: Before entering the computer game field, for twelve years Ken was an award-winning designer of paper-and-pencil role-playing games. His credits include games and supplements for Paranoia, RuneQuest, Warhammer Fantasy Roleplay, AD&D, and D&D.
Ken also was winner of the H. G. Wells Award for Best Role-playing Game, Paranoia, 1985, and served as role-playing director for West End Games, Games Workshop, and Avalon Hill Game Company.
Rolston was the lead designer for Bethesda's role-playing game, The Elder Scrolls III: Morrowind, its expansions, and was also lead designer for The Elder Scrolls IV: Oblivion.
Ken is now lead creative visionary for Kingdoms of Amalur: Reckoning, a single player RPG being designed by Big Huge Games, a Baltimore subsidiary of 38 Studios.
When: Tuesday, April 9, 2012
Where: ASU West CLCC 239 10 am to noon
and LB145 (Library at the Southern and Dobson Location of Mesa Community College)
@ 7:15 p.m.
THE TOPIC: The Playcentric Game Design Process
THE SPEAKER: Author and Associate Professor, USC Interactive Media Division of the School of Cinematic Arts and Director, the Electronic Arts Game Innovation Lab.
When: Tuesday, March 27, 2012
Where: ASU West Kiva Lecture Hall 4 pm
and LB145 (Library at the Southern and Dobson Location of Mesa Community College)
@ 7:15 p.m.
THE TOPIC: Stories in games unfold in a manner unlike those in any other medium. The narratives can go down multiple paths, depending on choices that the player makes. How on earth does one construct a story, then, in such an environment? The form must be non-linear and interactive.
THE SPEAKER: Chris Crawford, the founding member of the Game Developers Conference, now held on three continents and attended by thousands, is one of the most respected and anthologized experts on game design and interactive storytelling alive. His experience in the industry goes back to the days of Atari. His two most influential works are: (1) Chris Crawford on Game Design and (2) Chris Crawford on Interactive Storytelling. He will be talking, among other things, about his twenty-year quest to develop software that generates stories for game play. Will artificial intelligence one day improve upon human creativity in the realm of storytelling, particularly in regards to game design, if not replace it altogether?
When: Wednesday, January 25, 2012
Where: ASU West CLCC 239 10 am to noon
and LB145 (Library at the Southern and Dobson Location of Mesa Community College)
@ 7:15 p.m.
More Chris Crawford Videos
THE TOPIC: Video Games and Morality
THE SPEAKER: ASU West, in collaboration with Mesa CC, is presenting a very special lecture series, the first one being a talk from Richard Rouse
III of Paranoid Productions. Perhaps best known for his work on the game The Suffering, Richard has also released a book on
game design and is well-known for his lectures about emotion and morality in games at the past few GDCs.
In addition to his talk at MCC he also spent time talking about game design and playing video games with IAP and ACO
students at the Studio 4 Gaming Innovation on the west campus of ASU.
When: Nov. 14 2011
Where: ASU West CLCC 239 10 am to noon
and Navajo Room in Kirk Student Center, MCC’s Southern and Dobson Campus @ 7 p.m.
on April 30, 2011. Click here to go to the website.
April 21, 2011
|
|
 |